Libraries
- LUT-Cube-ParseGML implementation to parse a .cube LUT file for color grading.
- GM-Blursed-ECSAbout A primitive entity-component system for GameMaker.
- OKColorAn okay color management for GameMaker implementing OKLab/OKLCH colors.
- ActionsA library for self-contained, time-aware functions in your Gamemaker instances
- GMPartyStateful, non-parametric, high-performance GPU particle system for Gamemaker
- GM Community ToolboxA collection of utility functions for GameMaker.